![]() Reading the below vinyl v CD debate for Cure’s Disintegration is like watching the Trump V Clinton election debates. With first pressings there is a need to ensure high quality sound when a new product hits the market (!) + the actual band members might be there to advise on what the sound should sound like. The point with first pressings and some remasters, is the deliberate effort to acheive a high quality sound production, boosted with the finance from knowing there will be a market at a certain time. Vinyl production is temperamental and demands a sustained effort if high quality is wanted. I generally think first pressings are best, unless there is a determined effort to maintain quality with subsequent pressings (also having the idea the plates can wear out,). I am strictly concerned with the European, double vinyl pressings. Surely the music benefits from having the many tracks spread over double the vinyl space, allowing deeper bass (of obvious importance with Fascination Street), and the LONG playing time of this album demands it? However, I would like to try the double album. I do have a mint copy of the first edition vinyl (just because I happened to be there at the time). ![]() So, is the 2010 pressing better than 16, 18, 20? Or does it not matter - Has the high quality been maintained for all the European double vinyls of Disintegration? I wonder if anybody can help? After the 2010 pressing there are a few subsequent pressings (16, 18, 20). Looking for the best vinyl edition of Disintegration is a bit of a minefield. Matrix / Runout (Variant 7 runout B side, stamped): 8393531 B-1-1-1īuying vinyl can be difficult when there are a number of pressings / formats.Matrix / Runout (Variant 7 runout A side, stamped): 8393531 A-1U-1-1.Matrix / Runout (Variant 6 runout B side, stamped): 8393531 B-1-1-3.Matrix / Runout (Variant 6 runout A side, stamped): 8393531 A-1U-1-3.Matrix / Runout (Variant 5, runout B side, stamped): 8393531 B-1-1-4.Matrix / Runout (Variant 5, runout A side, stamped): 8393531 A-1U-1-1.Matrix / Runout (Variant 4, runout B side, stamped): 8393531 B-1-1-4.Matrix / Runout (Variant 4, runout A side, stamped): 8393531 A-1U-1-3.Matrix / Runout (Variant 3, runout B side, stamped): 8393531 B-1-1-1.Matrix / Runout (Variant 3, runout A side, stamped): 8393531 A-1U-1-4.Matrix / Runout (Variant 2, runout B side, stamped): 8393531 B-1-1-1.Matrix / Runout (Variant 2, runout A side, stamped): 8393531 A-1U-1-3.Matrix / Runout (Variant 1, runout B side, stamped): 8393531 B -1-1-1. ![]() Matrix / Runout (Variant 1, runout A side, stamped): 8393531 A -1 U-1-2.Matrix / Runout (Variants 1 to 6 hand-etched B side): ALWAYS IS.Matrix / Runout (Variants 1 to 6 hand-etched A side): HOW THE END.When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. A magic item is unaffected by this spell.Īt Higher Levels. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot- cube portion of it. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. The creature can be restored to life only by means of a true resurrection or a wish spell. The target is disintegrated if this damage leaves it with 0 hit points.Ī disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. On a failed save, the target takes 10d6 + 40 force damage. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.Ī creature targeted by this spell must make a Dexterity saving throw. A thin green ray springs from your pointing finger to a target that you can see within range.
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